Refining animations of dragon mesh
The dragon's walk animation still looks a bit juddery.
Also we still need a "fiddling" animation where the dragon does work in a thing in front of it.
I like him looking a bit clumsy when walking - just a bit like a duck... Kurisou is young and clumsy. That fits. But he does like a limp once each animation walkthrough. I could not get rif of it by using transitions...