MazeCrusherGame issueshttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues2020-06-13T01:07:40Zhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/161Unselecting windowed mode does not immediately switch to fullscreen2020-06-13T01:07:40ZAlex von FiresplashUnselecting windowed mode does not immediately switch to fullscreenWe should switch to fullscreen in desktop resolution by defaultWe should switch to fullscreen in desktop resolution by defaultVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/160Audio mixer settings nor loaded for video settings menu2020-06-13T01:07:40ZAlex von FiresplashAudio mixer settings nor loaded for video settings menuDo we even need audio there?
Reported by wantedkeksDo we even need audio there?
Reported by wantedkeksVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/159Changing screen resolution throws exception2020-06-13T01:07:41ZAlex von FiresplashChanging screen resolution throws exception```
IndexOutOfRangeException: Index was outside the bounds of the array.
at VideoSettingsController.ChangeResolution () [0x00011] in <ceb68d4479314ef590f8e09f28646719>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <79...```
IndexOutOfRangeException: Index was outside the bounds of the array.
at VideoSettingsController.ChangeResolution () [0x00011] in <ceb68d4479314ef590f8e09f28646719>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <795a329dfc2e4def89483a5932b157d3>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00049] in <795a329dfc2e4def89483a5932b157d3>:0
at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x0007a] in <2f565742493546d3a9e187c66b7151e8>:0
at UnityEngine.UI.Toggle.set_isOn (System.Boolean value) [0x00000] in <2f565742493546d3a9e187c66b7151e8>:0
at VideoSettingsController.Start () [0x00092] in <ceb68d4479314ef590f8e09f28646719>:0
```Visual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/158The referenced script on this Behaviour (Game Object 'floor (1)') is missing!...2020-06-13T01:07:40ZAlex von FiresplashThe referenced script on this Behaviour (Game Object 'floor (1)') is missing! (Filename: Line: 334)check prefabs, guess it's an tutorial issue. however we should make sure its not a prefab thingcheck prefabs, guess it's an tutorial issue. however we should make sure its not a prefab thingVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/155minimap showing bright tiles in "portal madness"2020-05-15T22:08:20ZAlex von Firesplashminimap showing bright tiles in "portal madness"![image](/uploads/fc6b56a644292cc0a2fe8132f6960403/image.png)![image](/uploads/fc6b56a644292cc0a2fe8132f6960403/image.png)Visual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/154It is possible to glitch through collapsed walls2020-06-11T22:43:36ZAlex von FiresplashIt is possible to glitch through collapsed walls*Seems to only be the case in the closed testing branch**Seems to only be the case in the closed testing branch*Visual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/149Refine Minimap Colors2020-06-12T16:35:26ZAlex von FiresplashRefine Minimap ColorsVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/147Screen-Res-Dropdown shows double and malfunctioning entries2020-06-13T01:07:40ZAlex von FiresplashScreen-Res-Dropdown shows double and malfunctioning entriesVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/144Fire lighting not working as expected2020-05-15T22:08:23ZAlex von FiresplashFire lighting not working as expectedFire lighting is too static in visual dev branchFire lighting is too static in visual dev branchVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/143Respawn not working in visual development branch2020-06-13T01:06:33ZAlex von FiresplashRespawn not working in visual development branch```
Respawn Marker: No tile found in direction ((2.8, 0.4, 3.3))
UnityEngine.Debug:LogWarning(Object)
PlayerController:Movement() (at Assets/Scripts/PlayerController.cs:491)
PlayerController:Update() (at Assets/Scripts/PlayerController.c...```
Respawn Marker: No tile found in direction ((2.8, 0.4, 3.3))
UnityEngine.Debug:LogWarning(Object)
PlayerController:Movement() (at Assets/Scripts/PlayerController.cs:491)
PlayerController:Update() (at Assets/Scripts/PlayerController.cs:477)
```
Likely and issue with the tile searching.Visual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/142Exception in TF mode with new visual system2020-06-13T01:06:33ZAlex von FiresplashException in TF mode with new visual system```
NullReferenceException: Object reference not set to an instance of an object
BehaviourCoin.OnTriggerEnter (UnityEngine.Collider other) (at Assets/Scripts/GlobalCrumbs/BehaviourCoin.cs:27)
```
source unknown. Did not happen before vi...```
NullReferenceException: Object reference not set to an instance of an object
BehaviourCoin.OnTriggerEnter (UnityEngine.Collider other) (at Assets/Scripts/GlobalCrumbs/BehaviourCoin.cs:27)
```
source unknown. Did not happen before visual upgrade as of my knowledge.
Needs researchVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/141Arcade-Filter is activating itself in normal Game Mode2020-06-22T09:00:23ZAlex von FiresplashArcade-Filter is activating itself in normal Game ModeTitle says it all.
Thx to StarWolf3000Title says it all.
Thx to StarWolf3000Alex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/139hovering player2020-01-12T15:39:02ZAlex von Firesplashhovering playerunder some circumstances it happens that the player is lifted from the ground. even though gravity is applied this stasys until the end.under some circumstances it happens that the player is lifted from the ground. even though gravity is applied this stasys until the end.DreamhackAlex von FiresplashAlex von Firesplash2020-01-17https://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/133Mulitplayer hitbox issue2019-12-21T00:25:00ZAlex von FiresplashMulitplayer hitbox issueSome direct hits are not counted. No idea yet when or whySome direct hits are not counted. No idea yet when or whyAlex von FiresplashAlex von Firesplash2019-12-31https://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/132Counter-based achievements partially not working2020-06-13T01:09:49ZGhost UserCounter-based achievements partially not working**Summary**
Some of the achievements like "Killer!" (Shoot 250 enemies in official mazes) or "Explosive!" (Shoot 1,000 fireballs in total) don't increment their counters, while others with counters do.
For example, I have a progress of...**Summary**
Some of the achievements like "Killer!" (Shoot 250 enemies in official mazes) or "Explosive!" (Shoot 1,000 fireballs in total) don't increment their counters, while others with counters do.
For example, I have a progress of 10 of 25 in "Practice Creates Masters" (Earn a rating of 3 Stars 25 times in total in official mazes), but 0 of 10 in "Better Than Nothing" (Earn a rating of 3 Stars 10 times in total in official mazes), the same with "Killer!", "Maze Crawler" (Play 100 games) and "Explosive!", which all have a counter of 0.
I have played the maze "Mandala Rune 1".
**Game Revision**
Alpha build v1.1 Build 1660
**Steps to reproduce**
Well, play the game and watch your counters towards several achievements after quitting the game. Counters of counter-based achievements are updated on exit per default, unlike achievements which are updated instantly.
**What is the current bug behavior?**
The progress towards the achievements to unlock is not updated correctly.
**What is the expected correct behavior?**
They're stuck at 0 after quitting the game or stuck at their previous value, if they had any.
**Relevant logs and/or screenshots**
![image](/uploads/32139c654ef0522d185c88d60481c2e2/image.png)
Screenshot of Steam achievements of my profile for Maze Crusher.
**Possible fixes**
IdkAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/131Arcade Mode: Index out of bounds -> SetLEDDownlightSegment2019-12-13T22:10:31ZAlex von FiresplashArcade Mode: Index out of bounds -> SetLEDDownlightSegmentASAPASAPAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/130TLS error in logfile on game startup2019-12-14T01:44:41ZAlex von FiresplashTLS error in logfile on game startupWhen examining the game logs you will experience a
`Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_CN_MISMATCH`
followed by
`Error communicating with game server for fetching seasonal information. You can continue playing w...When examining the game logs you will experience a
`Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_CN_MISMATCH`
followed by
`Error communicating with game server for fetching seasonal information. You can continue playing without seasonal specials.`
The issue seems to reside in our kubernetes cluster configuration. It does not affect gameplay at all. We will fix this asap.
This issue is just here to let you know we're on it (and for transparency).Alex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/125Missing Behaviour-Scripts2019-11-03T13:08:56ZAlex von FiresplashMissing Behaviour-Scriptscustomer report
There seem to be component scripts missing somewhere...
Guess Tutorial?!
```
The referenced script on this Behaviour (Game Object 'Tile_Corner (5)') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/Manage...customer report
There seem to be component scripts missing somewhere...
Guess Tutorial?!
```
The referenced script on this Behaviour (Game Object 'Tile_Corner (5)') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
The referenced script on this Behaviour (Game Object 'Tile_FloorOnly') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
The referenced script on this Behaviour (Game Object 'Tile_O') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
The referenced script on this Behaviour (Game Object 'Tile_O (1)') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
```Alex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/119Teleporting-Error in "Mandala 1"2019-10-21T19:09:42ZAlex von FiresplashTeleporting-Error in "Mandala 1"Summary
Reported by wantedkeks: https://twitter.com/wantedkeks/status/1170220211301224448
The blue portals in "Mandala" seem to work wron
Game Revision
v1.0
Steps to reproduce
Walk into the blue portal
What is the current bug behavior...Summary
Reported by wantedkeks: https://twitter.com/wantedkeks/status/1170220211301224448
The blue portals in "Mandala" seem to work wron
Game Revision
v1.0
Steps to reproduce
Walk into the blue portal
What is the current bug behavior?
You will be ported to the bottom left green portal
What is the expected correct behavior?
being ported to a blue portalhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/103Maze Browser: texts not aligned correctly2019-05-17T22:50:41ZAlex von FiresplashMaze Browser: texts not aligned correctlyEarly AccessAlex von FiresplashAlex von Firesplash