MazeCrusherGame issueshttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues2022-12-07T21:42:29Zhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/122Party Mode - Pick your dragon2022-12-07T21:42:29ZGhost UserParty Mode - Pick your dragonTrying to test the Multiplayer part (Treasure Fight atm) could not be used.
Controls are only selected on keyboard:
P1 - WASD F Space
P2 - Arrows Up/Left/Right/Down . ,
P3 - Numpad 8426 0 ,
When I want to choose the dragons, I only can...Trying to test the Multiplayer part (Treasure Fight atm) could not be used.
Controls are only selected on keyboard:
P1 - WASD F Space
P2 - Arrows Up/Left/Right/Down . ,
P3 - Numpad 8426 0 ,
When I want to choose the dragons, I only can select for P1 (F for Interact + Movebutton). In addition, only 'F' as the Interact-Buttons seems to work. E.g. when I change the button for interacting for P2 or P3 to F, (while the others are different), only that player can select a dragon.
Pressing F and a different Movebutton from another player, there is no selection.https://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/171Add Checkbox for arcade video filter2022-12-07T21:39:37ZAlex von FiresplashAdd Checkbox for arcade video filterStarwolf suggested to add a switch in video settings to enable Arcade Mode's Videofilter in normal execution mode.
*this makes #141 obsolete*Starwolf suggested to add a switch in video settings to enable Arcade Mode's Videofilter in normal execution mode.
*this makes #141 obsolete*https://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/169Disabling Portal Blocker progress bar should vanish when completed2020-06-14T11:53:16ZAlex von FiresplashDisabling Portal Blocker progress bar should vanish when completedDisabling Portal Blocker progress bar should vanish when completed. Currently it stays full until the player releases the button.
Reported by FlofusDisabling Portal Blocker progress bar should vanish when completed. Currently it stays full until the player releases the button.
Reported by FlofusAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/168Minimap rendering is too big in VU2020-06-20T00:35:52ZAlex von FiresplashMinimap rendering is too big in VUVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/167ScreenRes Settings need a rewrite2020-06-20T00:36:12ZAlex von FiresplashScreenRes Settings need a rewriteToo many breaking changes. We need a clean state for this script.
Repairing would take longer than a clean rewrite.Too many breaking changes. We need a clean state for this script.
Repairing would take longer than a clean rewrite.Visual UpgradeAlex von FiresplashAlex von Firesplash2020-06-20https://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/166Regenerate preview images for all mazes2020-06-13T01:07:40ZAlex von FiresplashRegenerate preview images for all mazesAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/165Issues with minimap generation in "Kurisou"2020-06-13T01:07:40ZAlex von FiresplashIssues with minimap generation in "Kurisou"Visual Upgradehttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/164Stats: Replace bomb icon by fireball2020-06-13T01:07:40ZAlex von FiresplashStats: Replace bomb icon by fireballVisual Upgradehttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/162Scrolling screen res list by mousewheel is incredibly slow2020-06-13T01:07:41ZAlex von FiresplashScrolling screen res list by mousewheel is incredibly slowVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/161Unselecting windowed mode does not immediately switch to fullscreen2020-06-13T01:07:40ZAlex von FiresplashUnselecting windowed mode does not immediately switch to fullscreenWe should switch to fullscreen in desktop resolution by defaultWe should switch to fullscreen in desktop resolution by defaultVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/160Audio mixer settings nor loaded for video settings menu2020-06-13T01:07:40ZAlex von FiresplashAudio mixer settings nor loaded for video settings menuDo we even need audio there?
Reported by wantedkeksDo we even need audio there?
Reported by wantedkeksVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/159Changing screen resolution throws exception2020-06-13T01:07:41ZAlex von FiresplashChanging screen resolution throws exception```
IndexOutOfRangeException: Index was outside the bounds of the array.
at VideoSettingsController.ChangeResolution () [0x00011] in <ceb68d4479314ef590f8e09f28646719>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <79...```
IndexOutOfRangeException: Index was outside the bounds of the array.
at VideoSettingsController.ChangeResolution () [0x00011] in <ceb68d4479314ef590f8e09f28646719>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <795a329dfc2e4def89483a5932b157d3>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00049] in <795a329dfc2e4def89483a5932b157d3>:0
at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x0007a] in <2f565742493546d3a9e187c66b7151e8>:0
at UnityEngine.UI.Toggle.set_isOn (System.Boolean value) [0x00000] in <2f565742493546d3a9e187c66b7151e8>:0
at VideoSettingsController.Start () [0x00092] in <ceb68d4479314ef590f8e09f28646719>:0
```Visual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/158The referenced script on this Behaviour (Game Object 'floor (1)') is missing!...2020-06-13T01:07:40ZAlex von FiresplashThe referenced script on this Behaviour (Game Object 'floor (1)') is missing! (Filename: Line: 334)check prefabs, guess it's an tutorial issue. however we should make sure its not a prefab thingcheck prefabs, guess it's an tutorial issue. however we should make sure its not a prefab thingVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/155minimap showing bright tiles in "portal madness"2020-05-15T22:08:20ZAlex von Firesplashminimap showing bright tiles in "portal madness"![image](/uploads/fc6b56a644292cc0a2fe8132f6960403/image.png)![image](/uploads/fc6b56a644292cc0a2fe8132f6960403/image.png)Visual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/154It is possible to glitch through collapsed walls2020-06-11T22:43:36ZAlex von FiresplashIt is possible to glitch through collapsed walls*Seems to only be the case in the closed testing branch**Seems to only be the case in the closed testing branch*Visual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/151Make walking by fireplaces "windy"2020-05-15T22:08:21ZAlex von FiresplashMake walking by fireplaces "windy"Visual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/149Refine Minimap Colors2020-06-12T16:35:26ZAlex von FiresplashRefine Minimap ColorsVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/148Fireball fragments causing light issues on decay2020-05-15T22:51:29ZAlex von FiresplashFireball fragments causing light issues on decay-> make the decay smoother-> make the decay smootherVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/147Screen-Res-Dropdown shows double and malfunctioning entries2020-06-13T01:07:40ZAlex von FiresplashScreen-Res-Dropdown shows double and malfunctioning entriesVisual UpgradeAlex von FiresplashAlex von Firesplashhttps://git.firesplash-entertainment.com/mazecrusher/MazeCrusherGame/-/issues/146CTF: Flag Holder needs more visibility2020-05-22T21:58:10ZAlex von FiresplashCTF: Flag Holder needs more visibilityin some mazes - iff you don't know the technical positioning, you can't find out where th flag has to be put.in some mazes - iff you don't know the technical positioning, you can't find out where th flag has to be put.Visual UpgradeAlex von FiresplashAlex von Firesplash